package util;

import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.Image;

/**
 * AWT Canvas with the ability to draw an image.
 * 
 * @author Angel Roman - angel.roman@mdesystems.com
 */
public class ImageCanvas extends Canvas {
	Image image;
	
	public ImageCanvas() {
		
	}
	
	public ImageCanvas(Image image) {
		setImage(image);
	}
	
	/**
	 * Sets the image to draw on the canvas.
	 * 
	 * @param image - The image to draw.
	 */
	public void setImage(Image image) {
		this.image = image;
		this.repaint();
	}
	
	/**
	 * Return the image.
	 * 
	 * @return the image drawn.
	 */
	public Image getImage() {
		return image;
	}
	
	/**
	 * Paints the image on to the canvas.
	 */
	public void paint(Graphics gc) {
		if(image != null) {
			gc.drawImage(image, 0, 0, this);
		}
	}
}